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After modo's very impressive scores in the CG upgrades survey, we interviewed President of Luxology, Brad Peebler, to find out what he thought of the results.

Fans

CGenie: Luxology's modo scored extremely highly in the survey - a relatively new application (first released 2004) it has rapidly gained standing amongst its peers and has now become a staple part of the workflow of many of the world's leading studios such as Pixar, id Software, Eden FX, Studio ArtFX and The Embassy Visual Effects. With the upcoming 401 release, the software is proving to be a very serious competitor to some of the larger names on the market.

How users rated modo on the statement
"I am a big fan of the company that makes this software"luxology_fans

Ok Brad, so it seems you've got some fans. In fact 96.9% of the modo® responses agreed they were big fans of you Luxology folks... does that help ease some of the inevitable workload stress you're experiencing finishing off modo 401?

Brad: Nope. In fact, I think it's worse. If we were at the bottom of the pile there would be nowhere to go but up. Now we have to get this release complete AND make sure we don't fall from grace! Seriously though, we've put a ton of effort into our community over the years, so it is nice to hear that they appreciate us as much as we appreciate them. I think I'd give our community a 97% approval rating. Oooooh those 3%!

It's actually pretty easy for us. We're all 3D artists as well, so we feel the pain tools can sometimes deliver. We love to push polys and chat about it. We love to make cool software and we really love seeing what killer images come back to us from the modo user base. It is a matter of passion for us, which is a real advantage. If this was just "work" there is no way we could keep up.

Support

CGenie: One area you shone brighter than anyone was around support. Indeed you were the only company in the survey that scored 100% for the statement 'the support for this software is excellent.' This is a pretty exceptional achievement - is this something you consciously strive towards? As modo's user base expands, do you think you'll be able to maintain that high level of service and the personal touch?

We actually do have a little "secret sauce" that allows us to keep our users happy with regards to support, but you're crazy if you think I'm giving out those secrets with the likes of Petit lurking around here.....!


Brad: We try to maintain two technical support reps and three customer service people on staff for each and every customer. It's a lofty goal, but it seems to be paying off. Sure we lose money with this strategy, but we're counting on volume! You don't believe me? OK, you got me. That's not it at all. We actually do have a little "secret sauce" that allows us to keep our users happy with regards to support, but you're crazy if you think I'm giving out those secrets with the likes of Petit lurking around here.....!

Fine. I'll give you a hint. Community. Before we had software on the market, we were building a community. We foster open and honest communication. We had a micro-social network before social networking was "cool." It is not easy to build and maintain a community like ours. In fact, it is a constant labor of love to maintain a balanced ecosystem. This is where the "secret sauce" kicks in so I'll stop here.

New features

CGenie: modo users really liked the number of new features that came with each modo release - you were a whisker away from the strongest team in this category and, probably more importantly, you ranked very high with your users with 97% mostly or completely agreeing with this statement. Is it becoming more of a challenge to keep adding dramatic new feature sets to an increasingly feature-rich application - particularly, as you've observed, now that modo is no longer being seen as a ‘speciality' application, rather a fully fledged 3D application.

How users rated modo on the statement
"Each upgrade gives me lots of new features"luxology_feature_rich

Brad: Definitely not, the hardest part of our job is deciding what NOT to put in. The secret to moving the 3D industry forward isn't to engage simply in the "feature war" but to find a way to implement workflows in an intuitive, innovative manner that accelerates the end user toward final image. At the end of the day, nothing else matters.

Do we pack a lot of features into each upgrade? Absolutely, but they are carefully chosen and thought out. You probably want to know how we do it. Fair enough. Nexus®. The first thing we ever developed at Luxology was a next-generation software development platform called Nexus. To keep this simple, modo is a child of Nexus. Nexus heavily leverages GPU and multi-core CPU as well as other modern frameworks such as OpenGL. Nexus is a highly layered, cross-platform, time-varying, generalized architecture for media application development. It's a mouthful, but more importantly it is an enabler. Subsystems in Nexus, such as the tool pipe, allow us to very rapidly extend the core toolset in modo with generalized updates that improve multiple tools at once. The core UI system (based on forms) is an XML-based declarative interface system that allows us to prototype and iterate through major revisions without engineers having to be involved. In fact, even end-users can create complete custom user interfaces, and we often get our best ideas direct from our user base. These are just two of many systems that allow us to move very, very quickly. The folks at id Software really "get" this extension of the UI thing and we featured them on a recent modcast.

It's really all down to advantage architecture. We invested a tremendous amount into Nexus from the very beginning. I love it when a plan comes together.

Innovation

CGenie: In some aspects you could be perceived to have an easier job than older applications when innovating as there' are lots of ideas in competitors that you can 'borrow,' but at the same time you do seem to have a habit of coming up with your own 'slants' on features. Take something like the fur feature in modo 401, how much of the design comes from looking at what works and doesn't work in competitors, and how much do you just develop from scratch?

If we can get to the very foundation of the request, past the generic "feature request" and really understand what problem the user is trying to solve; we can often provide them with a more complete or general solution than simply implementing a given feature


Brad: Considering my two co-founders, Allen Hastings and Stuart Ferguson, have been coding 3D applications since the mid 1980s there isn't much that we are "borrowing". Of course, we look at other apps to see what works and what does not. But we spend as much time - or more - thinking about unique and/or better ways to approach a problem. Our CTO Stuart Ferguson taught me an important lesson a long time ago - in fact, he gave a killer presentation to the core Luxology team just after we founded on this very topic. The presentation was called "Why ask why?" and the premise was that it is more important to listen to an end user in order to really understand WHY they want a specific feature than to simply add a feature. If we can get to the very foundation of the request, past the generic "feature request", and really understand what problem the user is trying to solve, we can often provide them with a more complete or general solution than simply implementing a given feature. Much of the software on the market today (and I'm not speaking specifically about 3D) is simply a collection of implemented feature requests rather than well thought out solutions designed and implemented to solve a deeper issue for the user. This to me is a real problem with the software industry today.

Value

How users rated their CG software on the statement
"I feel that the upgrades are good value for money"2_good_value

CGenie: In your recent modcast you were discussing the survey and you felt Blender was an ‘unfair entry' for the value for money question. Yet, I'd dispute this and probably interpret it the opposite way - you are producing software which users are ranking only a few points behind an application that people get for free. To me you seem to have struck a strong balance between the features and cost to provide something that users deem of great value. Do you have any particular criteria for what makes 'an upgrade'? When do you know when to stop adding features and say this is 301, 401 etc?

Brad: Don't get me wrong - I think it is amazing that we scored so strongly in value against an app that costs nothing. My point in the modcast (Please do not take modcasts too seriously! We tend to get a little daffy) was that Blender being free is a pretty obvious "value". I suspect we scored so well against "free" because the real value of software is not only about how much you pay for it but what you get out of it for the amount of time you put in. Here we really excel.

Bugs and stability

CGenie: One of the weaker results (though even here you scored 75%) was around bug fixes versus new features. The comments themselves were perhaps more reinforcing. The only negative that could be picked out for modo was that users feel it's time to focus on bugs and stability a bit more. Is this something you've made any particular plans for with the modo 401 release?

Brad: Pass.

Just kidding. In fact, XSI had similar challenges in the pre- 4.0 releases. I think it has a lot to do with the maturation of your code base. The first few releases of modo were fairly tumultuous development efforts. We were adding completely new subsystems to the architecture and ripping out and replacing complete engines. The code has settled down significantly and that allows us time to make a more robust application. It is an area of extreme focus for us. We also have a killer beta team of production artists who are using modo day-in and day-out in a number of high-pressure arenas. These people provide us the best feedback we can hope for to track and kill bugs dead.

Competitors

How users rated modo on the statement
"It'd take a lot to get me to move to a competing software title"luxology_user_loyalty

CGenie: 91% of users agreed that it'd take a lot to get them to move to a competitor from modo. That's some pretty strong support for your product, and as we move into a tighter economic environment I imagine the efforts you've made to build a secure market share will start to pay dividends.

Brad: They know I'll come to their house.

Speaking of user base, do you know that we most likely have a larger technology install base than Max, Maya or XSI? Aside from modo we also deliver Nexus-born technology via technology licensing partners. To date we deliver a product called PhotoView 360 to the SolidWorks community and our Nexus render layer to the Bentley Systems microstation community. These two communities represent over one million customers.

Also, it is not about using just one 3D package or "switching" - the fact is many people use multiple 3D packages. We even make it a couple of clicks in the modo user interface so people can navigate the camera just like in Maya (or 3ds Max) so "the modo" just fits right in.

Community

CGenie: You run a great podcast (or sorry modcast!) on your site which I've always found is a great way of keeping that connection between yourself and your customers. Your whole team also seem to dig through the forums regularly and generally get involved. Is this a conscious decision to really get involved with your community or just something that you've found has evolved from general interest in your customers' work?

There are few things more exciting to me than to go to our forum and see killer images created by an artist in Brazil with modo. How cool is that?


Brad: Little bit of column A, and a little bit of column B. We've always sought out ways to communicate better with our install base. From our forum to Luxology.TV, our community blog and of course the modcasts, we are very prolific communicators. We are very Web 3.0 if you ask me.
As I mentioned earlier, we love this stuff. There are few things more exciting to me than to go to our forum and see killer images created by an artist in Brazil with modo. How cool is that? We love to talk about it. We love to talk to users. So we literally just can't shut up about it. Can you tell?

The future

CGenie: After you and Andy's attempts to calculate growth projections in your modcast, I won't ask you to calculate your growth in market share. However, we'll be running the same survey next year, is 401 going to improve these scores?

Brad: You know, I was even on the math team in high school! I'm sorry, Mr. Kennedy. He would be so ashamed of that numeric fumbling. My mathematic epic fail aside, 2009 looks to be a lot of fun for us. One number that I do like to check now and then is the number of images in our Gallery. To date, there are 2,087 published images in there - we published the first image on 10/19/2006. Love that.

CGenie: Thanks very much for your time, and keep up the great work!

Related interviews

 
Discuss (22 posts)
Tellitlikeitis
CGenie interview Luxology
Mar 30 2009 13:42:11
"German, Newtek and Luxology are composed of people. People know things, people know what happened. I dont just buy software and be done with it. Purchasing software also means you intend to support the compandy and the PEOPLE who produce it. Trust me....theres alot more companies full of people that are far more deserving of support then those at Luxology. One very good clue BTW... After Lux and Newtek settled things in court heres the final outcome: Newtek ended up owning Layout and Modeler outright instead of Allen and Stuart. Newtek no longer had to pay Allen and Stuart royalties, costing them several million. Luxology was prohibited from showing off Modo at the same siggraph that LW was shown at. Luxology was prohibited from even selling Modo until at least 6 months after that same siggraph. There were a few other things but does that sounds to you like Luxology had the higher moral or legal ground here?"
#266
CGenie interview Luxology
Mar 26 2009 05:42:25
"Not I do not. I just know that something bad happend few years ago and I would probably never know what. But it is fishy. Anyway it is just one opinion and my felling based on assunptions... so I might be wrong easly. We do have one Modo licence here, it is nice program, I am not sure if we up to upgrade to 401 but definitely I will keep eye on Luxology tool progress. But strange bad feeling is here. And I do not like it. "
#267
CGenie interview Luxology
Mar 25 2009 06:38:34
I am not really big fan of Luxology becouse for quite long time they were working hard on first Modo version being hired as full time developers in the NewTek... and just not doing too much there. NewTek still did not fully recovered after they left. Still there are error messages identical in LightWave Modeler and Modo 3D.
#268
Matt Cox
CGenie interview Luxology
Mar 25 2009 16:07:54
"I think you may be slightly miss informed there. As far as I know, modo development did not begin until the Luxology team left Newtek, and even then it was building Nexus...the truth is, nobody knows really, apart from Luxology and Newtek. As for identical error messages, I assume you are referring to the boolean tool? One can only assume this is because Stuart Ferguson wrote the tool in both packages. Why bother to come up with different text for an error message if it made sense the first time? Anyway, this was an interesting interview, however the Bugs and Stability section kind of annoys me. The problem isn't that Luxology know the bugs are there or have indeed squashed them. It's the releasing of bug fixes to the modo community. Surely a free bug fix, which includes no new features would be the perfect solution for this? For example, there are quite a few bugs that prevent major features in modo 302 from working, the only way to get these bugs fixed is to buy modo 401...that's a bit harsh, especially when a lot of people may struggle to afford the upgrade. -Matt"
#269
J
CGenie interview Luxology
Mar 25 2009 17:34:07
So... I take it you work in HR at NewTek? That's not a very good reason to dislike a company or their software. Think about why there are identical error messages in Lightwave and modo - it's probably not because modo illegally copied anything from Lightwave. If you've never used the software why not give it a try rather than talk about stuff that happened 6 years ago?
#270
RNS
CGenie interview Luxology
Mar 26 2009 16:36:54
any 3d software is not perfect to begin.or because of it environment flow.still bugs will show and more money is to be made from upgrade.so this debate is dead in the water.
#271
Tellitlikeitis
CGenie interview Luxology
Mar 26 2009 06:53:52
"Modo was developed from LW modeler directly which is why the error msgs are the same. The developers of Modo were developing it at least 2 years before leaving Newtek. They were also contractually forbidden from working on a competing product and interferring with the marketing and development of LW...all of which they broke. I wont touch the product simply because it was supposed to Modeler 8. Thats why Modeler never saw any significant upgrades for years. Anyone who can blatantly rip off their customer base that way is only looking out for themselves. Theres too m any other companies out there who are far more deserving of support IMO. Whats to say that that they wont get disgruntled again, develop a competing app and leave to start another company again? Theyve done it once at the expensve of customers and Brads idea of so called community building is to confuse and disrupt one community to push is agenda. Nice job."
#272
Johny
CGenie interview Luxology
Mar 27 2009 11:47:47
"great managment, nothing else...... software is medium....."
#273
Vinney47
CGenie interview Luxology
Mar 27 2009 18:39:26
"Wow, somebody is really trying to get themselves a day in court. Telitlikeitis, just because its the internet doesn't mean that you bear no responsibilities for what you write. What you have written is completely and utterly false."
#274
Tellitlikeitis
CGenie interview Luxology
Mar 28 2009 03:05:02
"Hey Vinny, Kind of the pot calling the kettle black? Doesnt matter to me what you think. I KNOW better."
#275
robert
CGenie interview Luxology
Mar 28 2009 06:19:30
"I think most of peoples love for Modo comes from the missing love other developers gave there tools in the last 8 years. You can also say Modo continued where others stopped and therefore is years in advance now. Unfortunately they don't have a complete 3d app at the moment, missing a lot animation stuff. So my first thought when I bought Modo was, I have to support them, spend that little money simple to make this story continue, then I digged deeper and got all the love back. ;D"
#276
Daniel Swanson
CGenie interview Luxology
Mar 28 2009 11:19:01
"I'm a digital artist who has recently moved to Modo, and I love it. Call me naive, as I'm not nearly as advanced as many of the amazing artists whose works I've seen in Luxology's gallery, but I don't see very much at all to complain about with Modo. Yes, it crashes fairly often at the most aggravating times, and its documentation is seriously lacking organization and consolidation, but I'd say I can definitely ""feel the love"" in its overall design, in Brad's apparent very high level of knowledge of his products, his apparent high level of enthusiasm and sincere involvement with them, and in Luxology's tech support people whom I've consulted often during this my learning phase. And the renderer is really beautiful. I've poured over 401's new features as shown on Luxology's site, and I'm very excited to get my hands on it. I'm also very much looking forward to getting my new Mac Pro with its new power and features. Great timing from my point of view, as the ""three of us"" should be all the more able to play well together!"
#277
German
CGenie interview Luxology
Mar 28 2009 19:19:01
"What happened is that Brad Peebler, Allen Hastings,and Stuart Ferguson when they worked at newtek, wanted to rewrite lightwave back then to make it a better program because the architechture didn't allow them to improve lightwave the way they wanted, and newtek didn't want that, so brad and the rest of the team left newtek and later formed luxology. Luxology is what lightwave should have been and the only one to blame for that is newtek, now they are doing what they should have done 7 years ago creating lightwave core(a bit to late). I used lightwave and I can say that after using modo, lightwave feels so bad, I mean I could never do uv mapping in lightwave, and in modo I learned to create complex uvs in about a week, the modeler is so friendly and the real time tools are another level, the ability to paint direct on the model , the quality of the render, the sculpting and image based sculpting, and now with the new improvements, the fur that looks like everything on modo very friendly, the improvements in the preview, the new modeling tools like profiles,topology, and specially the pen tool, and if they add CA(I hope so), they are going to kick a.."
#278
CGenie interview Luxology
Mar 28 2009 19:29:45
"Heh, fair bit of contrasting views here - might be worth waiting for our interview next week then (we're interviewing Jay Roth, President of the 3D Division at NewTek). 8)"
#279
German
CGenie interview Luxology
Mar 28 2009 22:31:28
"I really didn't mean to sound so hard to lightwave, I really have a special feeling for the program and think is a great app, because it was the first 3d software I learned at university, it is just that sometimes I felt frustrated using it and not being able to do somethings other programs can, or taking too long to do it, and watching no significants improvements over the years. I really hope newtek surprises everybody with lightwave core and becomes on of the best 3d apps on the market."
#280
Tellitlikeitis
CGenie interview Luxology
Mar 29 2009 02:36:11
"German Im sorry but thats a crock. Its the spin that they love to use to justify their actions. Does it sound logical to you that a company would who owns a product that is selling would choose to simply let it fall behind and languish? Does that make sense to anyone from a business standpoint? Why would Newtek invest large amounts of resources and money into LW over the years and yet not care about it? It makes no sense because its crap. Lightwave originally was a no name addon to the Video Toaster to add some extra value. Few people at the time were actually using it. It wasnt until Seaquest and Babylon 5 that Lightwave hit anyones radar. During that whole time it was money from video toaster sales that funded development of Lightwave. Later a compay produced a product called Lightrave that allowed LW to run separately from the toaster. Newtek decided to take control of that situation and officially unbundled LW from the Toaster and continued over many years to pour money and resources in LWs development. So again, I ask you what makes more sense...that Newtek decided to stop further development of LW or that the Luxologys spin is complete crap? Also keep in mind that the same group who now produce Modo was in charge of LW development over those many years. If LW didnt progress its becausee that same group chose not to. It also wasnt a matter of funding either because while Newteks main office was in Texas, Brad and the boys had prime space in downtown Sanfrancisco. I know all that cost a pretty penny. It had a nice big dropdown theatre and plenty of booze. Lots of people on payroll who ended up having fun on Newteks expense and letting the software take 2nd seat. That was also at the time that while many were begging for good manuals or video training from the LW team, Brad was having his own videos produced and marketed by Desktop Images. Sounds like someone really cared more about lining their own pockets. If Newtek isnt interested in LW then why have they done more to develop it AFTER Brad and Co. left? It is a coincidence that after Brad leaves that LW development takes off? Rather then buying into the Luxology spin doctors just look at it with common sense. "
#281
Galen
CGenie interview Luxology
Mar 30 2009 02:32:02
"@Tellitlikeitis: That's a pretty funny interpretation of the events. Tellitlikeitis: That's a pretty funny interpretation of the events. To tell you the truth, I have no idea what really happened and I doubt you do either. But whatever. I'm sure saying that isn't going to change your mind. But, I have to say this: No matter how you slice it, Modo is looking sexier and sexier and lightwave is looking like a baster stepchild with one leg and a few missing teeth. It doesn't matter what actually happened between NewTek and Luxology. They are separate now and that's all that matters. NewTek have the shinny new ""Core"" to tout around with and Luxology are polishing up Modo. I think the only valid argument against Luxology anyone has presented so far is that they, for whatever reason, refuse to release bug fix versions. I could imagine Allen saying something like, ""I've always hated dot version numbers."" Thus the 101, 102, 202, etc. Now, as to matters of opinions and conjecture I'm sure it wasn't as simple as Allen and Stuart telling NewTek that they wanted to rewrite LightWave and NewTek saying no. Yes, what company would want their software to not continue. But, I don't that that's the way NewTek saw it. I have a feeling that the old LightWave core was a sack of S**t and Allen And Stuart knew it. They knew what to do and they wanted to do it right this time. I have a feeling that what happened was that they told NewTek that it was going to take a few years to rewrite LightWave and that they where going to have to halt development on the current project in order to do that. I'm sure NewTek wouldn't have gone for that and that's exactly why they would say no. Look at what happened to Softimage. Right around the same time that Allen and Stuart are telling NewTek this, XSI finally comes out after Soft stopped development for such a long time time and the users are not happy about it. It took years before Sofimage could regain any of it's former glory. I would bet that NewTek saw this and wasn't about to let that happen to LightWave. Keep in mind, and you said it your self, NewTek made their money from Video toasters and broadcast development. LightWave was always a tack on that they had been funding and not really seeing a big return on. LightWave had a large user base that seemed happy enough to be garnering emmies every year. If you stop development now, you could loose a lot of that. I think NewTek didn't want to upset that balance. When Allen and Stuart said, ""We can't go farther."" NewTek probably said, ""Screw you!"" They probably got on the horn with Jay Roth and asked him if he could take over the development right then and there. I'll bet that it was probably a mutual feeling of letdown coming from both parties. NewTek feeling Allen and Stuart had failed and they in turn feeling like NewTek wasn't there to support them. Nothing more to say about that, court is in session. I have a feeling that the bit about the identical dialog box text was due to some fancy lawyering on Luxology's part to walk away with all the code to LightWave's modeler. Thus, the focus on modeling to start out Modo and incidentally, a lack of attention on LightWave's Modeler at NewTek during the V8 and V9 cycle. Want to hear another guess? I have this totally wild theory that NewTek made them agree not to be in direct competition with them for a number a years afterwards. It's standard practice when businesses split up like that. And, it explains the lack of character animation and broadcast FX tools in Modo and the ""Plays nice with others"" attitude from Luxology. I would also guess that that time it now up and that's why it seems coincidental that Modo kicking it up a notch while NewTek is doing the same. The contractual 5 year non-compete clause is up! ..."
#282
Galen
CGenie interview Luxology
Mar 30 2009 02:33:11
"... So after the split, I'll bet that Jay Roth told NewTek as he told us in the Roadmap for V9 that the rewrite of LightWave's core was going to be a gradual one from the inside out. I think he really thought that they could pull that off. but more importantly, I have a feeling that NewTek told him that that was the way it was going to be. I don't think he had no choice in the matter. ""We're not going to shut down LightWave to do a rewrite!"" If you look at LightWave 8 which was the first Jay Roth headed release, There was a lot of new stuff sure, but most of it had existed before as separate plugins and it was all stuff that could be done without altering the core of LightWave. After V8, Jay and company put a huge amount of effort into rewriting the plugin system and opening up the SDK and all that. A lot of effort was put into keeping the existing code base going for as long as it could without disrupting the original flow and concept of Lightwave. I think Jay has done a great job doing what he could with the old crappy LightWave core. But, after a few years of that, He realizes that this isn't going to work and it really is time to do a full rewrite. But I don't think NewTek where to keen to jump into that right off the bat. I'm sure he was under a lot of pressure to come up with a more workable solution the whole time. So, we take a little of this standard library, a little of that standard open source toolkit, a little of this open standard, some of the oldies and but goodies from the old LightWave core encapsulated into a nice C++ class library and there you go. From the outside, They talk about using industry standards like Qt, colloda, python, and SWIG (to name just a few) as if it was a major design decision focused on open standards, but I have a feeling that it's more out of necessity. It's the only way they could get anything done in any reasonable amount of time. Now it's down to a standard 18 month development cycle and they can even charge for a ""Excessive"" membership to the inside beta development club so that they can get revenue started up again. So now, here we are at the end of Lightwave as we know it, Core is up and running in record speed, Luxology is about to tear the lid of 401... Now everyone is happy. Now remember folks, I don't purport to having any kind of inside knowledge of happenings behind closed doors. This was just having fun making educated guesses."
#283
Tellitlikeitis
CGenie interview Luxology
Mar 30 2009 08:55:52
Galen that sounds like a great script for a movie! LOL... Keep in mind that in order to make an educated guess you need to actually be educated. Trust me on this one...my version is lightyears closer to the truth then yours....
#284
German
CGenie interview Luxology
Mar 30 2009 10:53:54
"I read about the story of luxology in wikipedia and thought it was true, but if it isn't true, I'm sorry and I don't really want to dig any further, only newtek and luxology know what happened. What I know is that both companies make great software, but as for today in my opinion modo is way better than lightwave, lets see what lightwave core has to offer."
#285
parksboy
CGenie interview Luxology
Mar 30 2009 12:40:45
"Galen wrote: ""To tell you the truth, I have no idea what really happened..."" 'Nuff said."
#286
nike&christian
CGenie interview Luxology
Aug 29 2010 10:31:21
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