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Texturing metal armour Send
Texturing metal armour
Objective Software

This tutorial will take you through the process of making a realistic metal armour texture that looks great and is transferrable to any scene. Normally you'd be using the reflection of the scene itself to generate the metallic look to armour, however as many of you will know, you don't often have the time or the need to create a whole scene just to act as a reflection. So this tutorial is designed to show a really, really quick way of getting a realistic metal armour in a matter of minutes

3D Studio Max
Time Required
30 mins
Skill Level
Beginner
Rating
  Votes (12) | Hits (3291) | Comments (3)
What you need

To demonstrate this I have used a set of maps from Medieval Textures (armor004):

Armor texture preview

However if you don't have the collection, you can use any others you've produced.

Getting started

Create a new material and set it up with the following settings:

  • Diffuse color: R:39, G:39, B:39
  • Specular Level: 60
  • Glossiness: 25

    In the map slots put the relevant maps (eg color in the color slot, bump in the bump etc) and set the following levels:
  • Bump: 150
  • Displacement: 10
  • Reflection: 90
  • (you may need to tweak these to suit your particular scene)
Adding reflection

Raytrace backgroundNow to add the metallic reflection to our armour texture we need to add a reflection, so click on the reflection map slot and choose 'raytrace'.  Under Background, click the map slot and add an environment map (any hdr image or sky texture you have).  It's important to play around at this point and try out different maps as this has a huge effect on your finished image.

Rendering your armour texture

That's pretty much it. Just create your scene, it can be as simple as you like - I've created a sphere and added two lights and hit render and got this:

Finished armour texture


nice tutorial

hello ...it's nice tutorial for beginner as i'm.. but i do not understant what is the useful of normal map and how to creat it..
avatar
15 April 2009


normal maps

Hi Fahtum - this tutorial might help explain the use of normal maps: http://www.cgenie.com/tutorials/article/1-tutorials/5-introduction-to-bump-normal-and-displacement-textures.html

Creating them can be done in quite a few ways - either through your 3D application, in photoshop using a plugin or programmatically using another application. 

 

Could post a very quick tutorial in the next couple of weeks if this'd help?

Dave - CGenieAvatar
15 April 2009


normal maps

thank you........ i will try it..Laughing
avatar
17 April 2009


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